The International 2013 Schedules,Sneak Peaks and Current Prizes!

Written by Super User. Posted in List News

The time is almost here. In 4 days from now, The International 2013 will commence. Featuring top notch players, international teams and a world renowned venue, this year’s tournament will perhaps be the best one yet. DotaTalk will be on the event itself to give you pictures, videos, and interviews with many of players and staff.


The Aegis of Immortality – No longer iG’s

Games Schedule (GMT +8):



  • Saturday, August 3rd – Wildcard Round, 4 AM

  • Saturday, August 3rd – Solo Championships, 10 AM

  • Sunday, August 4th – Preliminaries Day 1, 12 AM – 1 PM

  • Monday, August 5th – Preliminaries Day 2, 12 AM – 1 PM

  • Tuesday, August 6th – Preliminaries Day 3, 12 AM – 5 AM


Main Event

  • Thursday, August 8th – Main Event Day One, 3 AM – 12 ~ 2 PM

  • The All-Star Match will be played at the end of the day. (Thursday)

  • Friday, August 9th – Main Event Day Two, 3 AM – 12 ~ 2 PM

  • The Solo Championship Grand Finals will be played at the end of the day. (Friday)

  • Saturday, August 10th – Main Event Day Three, 3 AM – 12 ~ 2 PM

  • Sunday, August 11th – Main Event Day Four, 3am – 10 ~ 1 PM

  • ‘Free to Play’ Advance Screening at the end of the day (Sunday)

  • Monday, August 12th – Main Event Day Five (Grand Finals),  3 AM – 9 ~ 12 PM


  • 1st Place – $1,361,124 USD

  • 2nd Place – $598,894 USD

  • 3rd Place – $272,225 USD

  • 4th Place - $190,557 USD

  • 5th Place - $108,890 USD

  • 6th Place - $108,890 USD

  • 7th Place - $40,834 USD

  • 8th Place - $40,834 USD

*These prizes were accurate at last count


The games will be on DotaTV for all to watch, Dota 2′s website, the nearest available Pubstomp, and on Twitch.TV as well. All your favourite casters will be there, including TobiWan, Sheever, Luminous, LD, just to name a few.


Weekly Update: Bug fixes, Cosmetics and the Smeevils

Written by Super User. Posted in List News

A big 632 MB patch will be implemented today, but no new hero is added. Instead, the patch is filled with minor bug fixes and 19 new hero-cosmetics sets on the Dota 2 store. The patch also brings the Mammoth and Bird mount for the 450,000+ Compendium owners.




Aside from this, we could expect a lot of back-end objects being added into the client, in preparation for The International 3. Among the change is new players are already allowed to spectate before watching the tutorial, giving the newcomers access to the coming major tournament.


Update Notes:

- Made hero loadout model preview bigger in the main menu.
- Added practice lobby button to swap Radiant and Dire teams.
- Limited number of selectable matchmaking regions to six.
- New users are able to watch live games before completing the tutorials.
- Wins and level are now hidden for players that aren’t friends and don’t have ‘Share Match History’ in the options enabled
- Fixed keybindings not being saved properly for Xbox controllers
- Added Dire courier icons to minimap for Spectators
- Fixed a crash when selecting all units while spectating
- Fixed dota_embers convar value being forgotten when the game is restarted
- Spectators can select wards to see their vision or truesight radius.
- Added Xbox controller support for Dota TV
Left / right bumper = Cycle back or forward through the heroes on the field
Start button = Pause (Replay only)
Back button = Rewind (Replay only)
D-Pad up / down = Cycle through stats dropdown menu
D-Pad left / right = Slow down or speed up replay speed
Y button = Show gold graph
X button = Show XP graph
B button = Dismiss open graphs, reset playback speed, revert camera to previous mode (after cycling heroes)

- Reduced average wait time and reduced incidence of extremely long wait times

- Added further explanation of International Fantasy Challenge rules.
- Exposed the roles of players in International Fantasy Challenge Bench slots.
- Completing the creation of an International Fantasy Challenge team now grants you the Mammoth mount for your Smeevil.
- Completing all the Main Event Predictions now grants you the Bird mount for your Smeevil.

- Made the chat wheel work
- Added intro movie for new users, fixed black screen displaying for new users
- Fixed bugs with some tooltips missing text on what abilities do
- Fixed outline color of target units to match what Windows shows
- Fixed some rendering issues
- Fixed some crashes
- A variety of performance improvements
- Fixes to audio (silence, crashes)
- Mac: More robust mouse grab
- Mac: Allow setting “Unit Speech” to “All” in audio settings.
- Linux: Fixed hang when pasting from the clipboard under certain conditions

- Fixed some issues with base attack sound modifier (e.g. Tiny’s Scepter attacks)
- Adjusted limits on Chen ult target sounds

- Tusk: Fixed minor inaccuracies with his Base Strength, Attack Animation and Turn Rate
- Meepo: Fixed Geostrike not affecting units like Spirit Bear
- Morphling: Fixed being the Replicate illusion buff icon being visible to enemy players
- Morphling: Fixed being unable to control the first Juxtapose illusion created by your Phantom Lancer Replicate
- Shadow Demon: Fixed Demonic Purge killing summoned units like Warlock’s Golem
- Shadow Demon: Fixed Shadow Poison damage release not having a cast point
- Fixed a minor inaccuracy with Meepo and Ogre Magi’s base armor


Pro Zone Dota 2 Cyber Cup 2013 announced

Written by Super User. Posted in List News

Pro Zone Dota 2 Cyber Cup 2013 has opened for registration, details found below


Organized by Virtual Logic Gaming and coverage by DotaTalk, the Pro Zone Dota 2 Cyber Cup 2013 will kick off on the 24th of August, spanning over the weekend. The MYR 4,000 prize pool is expected to attract a large number of teams to participate.

The games will be played in a LAN setting in the Pro Zone Cyber Cafe, Segamat, Johor, Malaysia, having 32 team slots open for all Malaysian teams to register. However, E-Sports, my Invasion.Sino, my Invasion.MUFC, my Neolution.Orange and my MalayAllStar has been invited to join, despite only the first 2 teams giving their confirmation.

A registration fee of MYR 50 is imposed to all teams participating in the event, and the fees have to be paid the latest a week prior to the event. After registering, teams must contact tournament organizer CAS (016-7455982) to make payment.

Prize distribution

1st place – MYR 2,000 + 5 medals

2nd place – MYR 1,000 + 5 medals

3rd place – MYR 700 + 5 medals

4th place – MYR 300

Registration closes on the 16th of August, so do hurry to register your team!


The International Compendium Evolves

Written by Super User. Posted in List News

When we first announced the Interactive Compendium, we hoped it would be something that Dota players would be interested in. Shortly afterwards, we were forced to admit we underestimated the community’s response to it. Upon reflection, we decided that the community was clearly sending us a message – so we spent the next two months adding more features to the Compendium.

With the International only three weeks away, we thought we’d cover some of the things we’ve added. If the last time you looked inside the Compendium was back when it first shipped, we hope you find some of these additions interesting.

Assemble a fantasy team of players from those attending The International. As they play in the tournament, your fantasy team will earn points. At the closing of the tournament, each of your fantasy teams will earn you an item based on its performance. The in-game UI tracks the points earned by your fantasy players, so that you can easily compare and compete with your friends. Leaderboards and highlights on fantasy teams will displayed at both the International web site and the event itself.

Collect trading cards of your favorite players at The International, and stamp them into the Compendium’s team pages. Collect an entire team and earn more customization options for your International Courier. Trade your extra player cards with your friends to complete the whole set, and bag yourself a mythical crab mount as well.

Compete with your friends to make accurate predictions on many results in the tournament. With seven pages of predictions to make, there’s an endless amount of statistical analysis you can do to prove you knew what was going to happen all along.

Vote on the players you’d like to see participate in a Solo Championship to determine who’s the greatest solo mid-lane player in the world. If you haven’t yet, don’t forget to also vote on the ten players you’d like to see in the All-Star Match.

Along with your compendium itself, you also receive a number of extra bonuses: a limited edition 125% XP Battle Bonus that lasts until the International is over, an International Smeevil courier with customization capabilities, and new taunt animations for several Heroes.

If you’re interested in more in-depth details, check out the The International 2013 Interactive Compendium Guide that Jimo and Cyborgmatt put together.


Weekly Update: Stronger by an order of magnitude

Written by Super User. Posted in List News

Dota 2′s newest patch includes an improved Matchmaking system and user interface, as well as a new Earthshaker model. The most notable change is probably the auto-detection of the ‘GG’ call on tournament and private lobby matches.


Photo taken from Wykrhm Reddy


The Matchmaking problems the players encountered since the game’s exit to Beta was resolved, with the fix particularly benefiting the higher-skilled players or parties – generally correlated with our older players.

The automatic detection of the GG call is also implemented on tournament matches and public lobbies. How this would work is still uncertain at the moment, as well as whether it will be applied to the public matchmaking in the future.


Update Notes:

- Abaddon: Fixed Abaddon’s illusions applying Curse of Avernus.
- Abaddon: Fixed Aphotic Shield being dispelled.
- Abaddon: Fixed Mist Coil Heal/Damage order.
- Dragon Knight: Fixed Dragon Blood’s bonus armor not showing properly in the UI.
- Gyrocopter: Fixed the Fountain doing no damage to Gyrocopter ‘s Homing Missile.
- Io: Fixed Tether sharing mana regeneration when you have full mana.
- Io: Fixed Spirits initially spawning 250 units away instead of 150 units.
- Medusa: Fixed various spells being unable to remove the stun from Stone Gaze.
- Medusa: Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added.
- Necrolyte: Fixed several specific heroes being unable to buyback for the rest of the game if they died to Reaper’s Scythe.
- Omniknight: Fixed Guardian Angel not affecting Siege units.
- Silencer: Fixed Curse of the Silent being removed by Aphotic Shield/Manta.
- Slark: Fixed Pounce’s Leash getting dispelled.
- Visage: Fixed being able to dodge Soul Assumption.
- Fixed the free courier in Mid Only not always being controllable if you selected your hero too late.
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Bolt, God’s Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards.

- Added automatic detection of GG calls in tournament and practice lobby matches, which then ends the game 10 seconds later.
- In the fantasy stats dropdown, players you have on any of your teams will be highlighted and mousing over them will list which of your fantasy teams they are on.
- Guild invitations now display who’s inviting you, and how many members the guild has.
- Added a tournament drop for early roshan kills (before creeps spawn).
- Quick Cast now works on the portrait of your currently selected unit.
- Players can customize which messages appear on the Chat Wheel.
- Messages sent via the Chat Wheel appear with an arrow icon next to them.
- Calendar page now shows a list of tournament games per day.

- New Earthshaker model.
- Updates to some Earthshaker effects.
- Abilities that are configured to ignore Backswing will now continue their animation visually if they have no other orders or actions to take.
- Fixed Eclipse not always playing the missed Lucent Beam visual effects.
- Made Abaddon’s Borrowed Time effect and healing more clear.

- People who decline Matchmaking are temporarily restricted from searching for 45 seconds.
- Parties are more likely to be matched against other similarly sized parties.
- When matching parties, the matchmaker now also considers the minimum experience level on both teams rather than just the average.
- Reduced the average skill variance in games where there are 10 individual players.
- Fixed a bug in the matchmaker that was causing it to insufficiently segregate players based on win count.
- Fixed a bug that would cause excessive queue times, especially for large parties or high skill players.

- Non-default announcers will now comment on pick/ban phases.
- Windows Mixer control for Dota2 no longer resets to full volume on start up.
- Music volume floor goes to 0.
- Updated Abaddon VO.


Abaddon comes to Dota 2!

Written by Super User. Posted in List News

New patch is out, the first since Dota 2 came out of beta, and what better way to celebrate than by releasing Abaddon? In addition we get some new Compendium functionalities, including unlocking the Smeevil crab mount by collecting full teams as well as adding the International Fantasy Challenge. And for the Mac OS X and Linux users out there, Dota 2 now officially takes it's first steps towards native support.

Patch note highlight: "Bots will no longer stare at a dropped gem, futilely trying to destroy it."


We all live on Borrowed Time now.
Screenshot by reddit user wykrhm.


Added Abaddon!

- Death Prophet: Fixed AI on Exorcism spirits that caused them to sometimes be less efficient and linger on units far from you
- Doom: Fixed Doom not disabling Flak Cannon
- Huskar: Fixed being able to attack while he is leaping in Life Break
- Jakiro: Fixed Liquid Fire debuff being removed by Manta/BKB
- Lich: Fixed the order of damage instances on Frost Nova
- Omniknight: Fixed his spells not working on Mechanical units
- Phantom Assassin: Fixed Stifling Dagger projectile speed traveling a little too slow
- Sven: Fixed Storm Bolt aoe not hitting invisible units
- Fixed Siege not getting increased damage when the Ranged Barracks dies
- Fixed Buckler and Mekansm +2 active armor buff stacking
- Fixed Vladmir's Offering not working on Siege units

- Added match making option to opt out of Limited Hero mode
- Fixed some players not receiving item rewards after completing training tasks
- Play Tab will now remember your previous selection
- Fixed various progression bugs in Mechanics II
- Fixed disabled skill assignment using CTRL+Ability when in tutorial

- Added Player Card rewards. Unlock the Smeevil Crab mount by stamping complete teams
- Added the International Fantasy Challenge.

- Added a hotkey to Select All Units
- Added a hotkey to activate Speed Burst on your flying courier
- Minor reorganization to control settings page
- Fixed Replay Speed Decrease hotkey missing from the configuration panel
- Increased the maximum number of total spectator slots from 14 to 22
- Removed Favorite hero count limit
- Moved Solo Only Matchmaking to a setting on the main Find Match tab.
- New Tournament Drops:
... When a player reaches a Godlike streak
... When a Courier is killed
... When a player buys a Divine Rapier
... When Earthshaker Echoslam's 5 heroes
- Fixed Quick Cast bug preventing use on neutrals/couriers

- Fixed Global Silence not showing the visual effect on Familiars even though they are silenced
- Updated ability icons for Dark Seer and Dragon Knight
- Added new disarmed effect
- Fixes for a few portrait based effects, such as Enigma's vortex

- updated Mekansm SFX.

- Added support for Mac OS X
Minimum Mac OS X Requirements:
OS X Lion 10.7 4GB RAM, 4GB Hard drive space. nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
- Added support for Linux
Minimum Linux System Requirements:
Ubuntu 12.04, dual core from Intel or AMD at 2.8 GHz, 4GB RAM, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card
Mac and Linux support is early and experimental. They will be remain in Dota 2 Test until the testing phase is complete. For reporting bugs, please see the Dota 2 GitHub at For community discussion of the Mac and Linux versions head to the Dota 2 Dev forums at

- Added Mok mandrill courier
- Added Defense Grid announcer
- Fixed orientation on Bounty Hunter's Jinada Glows on workshop items
- Fixed Nether Ward effect orientation for workshop items
- Added support for workshop authored effects on Kunkka's weapon

- Bots will no longer stare at a dropped gem, futilely trying to destroy it.


DOTA 2 BETA is Over

Written by Super User. Posted in List News

The page for Dota 2 on Steam has just changed, announcing that the beta is now finally over, and directing new players to check out various links which do not however yet work properly. Still, the page reads clearly that the launch date for Dota 2 is now July 9th, or the ongoing day for North American audiences.

The following quote can be found on the new steam page, directing players to check the page regarding launch information, presumably meaning the blog post Valve released some weeks ago titled "Transitioning into launch mode".

Notice: Dota 2 is officially launching. In order to ensure the best possible experience for new and existing players, there may be a short wait for you to download the game. Visit the Dota 2 Launch page for more information about how the release process works.

More information was released on a special sub site 'Dota 2 - Beta is Over'. They released helpful F.A.Q's as well as directions for new players. Below are the highlights from what they released:

the launch of Dota 2 is going to take on a different shape than products we've shipped in the past. Our thinking is that we want the existing audience have uninterrupted access during the launch, in addition to bringing new players into Dota 2 in a way that isn't frustrating

Dota 2's user base is already larger than any game we've ever made, and it continues to grow. Knowing this launch moment was coming, we've spent the past year working on getting both the backend infrastructure and new user experience into a state where we can welcome in anyone that wants to give the game a try. With that work now complete, it is time for us to invite anyone and everyone to come play.



DOTA 2 Luxembourg datacenter


Figuring out how much capacity to add, and where, is one important aspect of this launch. For the stats people out there, concurrent numbers are more useful when predicting what capacity we need for specific regions, because Dota players in the same region tend to play during similar hours. Our worldwide active user base is roughly twelve times the peak concurrency.

Hopefully the Dota 2 beta has been as fun for you as it has been for us. While it has come to an end, we'll be building the game for a long time, and listening to what direction to take.

Worth noting that the FAQ mentions that the Mac and Linux builds for Dota 2 are currently being tested and will be available soon.


StarLadder 6 Finalists Decided

Written by Super User. Posted in List News

In the losers bracket finals of StarLadder Star Series Season 6 we saw hometown heroes uaiCCup lead by their Captain ua Roman 'Resolut1on' Fominok who has made the CyberArena his home away from home face off against ru Virtus.Pro for the right to take on the defending champions se The Alliance in tomorrow's Grand Final's, to be played at around 19:00 CEST on Sunday, July 7th for a first prize of $12,000

ru Virtus.Pro vs. ua iCCup

Game 1

iCCup switched up their laning, with ua Andrey 'Mag' Chipenko on the Lone Druid taking to the safelane solo agains the Clockwerk of ua Sergey 'kSi' Kuzin, while by Maxim 'Jackal' Doroschenok headed to the mid lane as Kunkka along with Shadow Demon for support facing up against the Queen of Pain of ru Oleg 'Crazy' Kolesnichenko, leaving the offlane to ua Andrey 'AlwaysWannaFly' Bondarenko on Lich against VP's ru Ilya 'Airman' Pevcaev on Chaos Knight backed up by pulling supports Io and Lina, while iCCup captain ua Roman 'Resolut1on' Fominok took to the safe jungle on his Batrider.

iCCup's smart laning worked out well, as even though they gave up first blood after a gank at mid, a return kill allowed them to come out on top not just of the mid lane but also winning top lane and having both Resolut1on and alwayswannafly getting a lot out of their lanes. The onus then was on Virtus.Pro to find their openings via early game agression, using the Io Relocate in order to find clean kills accross the map. As iCCup responded well to VP's attempted ganks and traded even, they kept their advantage while Mag farmed away, creating a sizeable lead as he headed towards his Radiance.

Things started to get badly out of control as the game headed past the 20 minute mark, with Mag starting to come to engagements, the advantage turned heavily in favour of iCCup, as they picked up the first Roshan of the game as well. This caused VP to start avoiding fights, split-pushing instead while looking for safe kills, evening out the tower advantage and finding some farm and levels for their heroes. By the 30 minute mark when the teams next met in all out battle, it was VP who came out on top of the fight by a margin of 4-2 through good positioning, not allowing the Lich's Chain Frost or the Ghost Ship of Kunkka to have their full effect in the fight.

However the next small skirmish again went slightly in favour of iCCup, who traded two supports for the Io and Chaos Knight. After claiming another Aegis, iCCup managed to find out Airman who had just picked up his Heart of Tarrasque and was without buyback, allowing them to claim the middle lane Barracks at 37 minutes in, swinging the advantage heavily the way of the home team once more. Desperate for a way back into the game, Airman and ru Yaroslav 'NS' Kuznetsov went for a relocate gank deep inside enemy territory, exploding one before finding themselves on the wrong side of a big Tidebringer crit, killing off NS and stranding Airman, who ended up dying once more. This was all iCCup needed, as they had their opening to claim the bottom Barracks, forcing the game ending 'GG' at just over 40 minutes of play.


Game 1 End Screen

Game 2

Running counter to recent convention VP sent kSi to the offlane with Lone Druid, up against Jackal's Naga Siren backed up by Disruptor and Leshrac, which proved a deadly combination, as Glimpse scored the first blood and forced kSi to head into his own jungle instead. Meanwhile at mid lane, Crazy was doing a good job keeping even on Puck with Resolut1on's Batrider, and with Mag dodging the offlane in favour of his own jungle with Nature's Prophet, this gave Airman on the Weaver free farm on top lane, while his Nyx Assassin and Jakiro supports could focus on pulling and jungling together with the Lone Druid.

While VP did well in terms of trading farm on the lanes, iCCup found the early kill lead, allowing them to get into a good position. While VP evened out the kills as the early engagements kept going, by the early mid game as the first real teamfight's happened it was iCCup who were controlling the pace of the engagements, even to the extent that even with VP trying their best to avoid being engaged upon, iCCup pulled off a near team wipe at 18 minutes, keeping all their heroes alive through the fight.

After Resolut1on found a good Flaming Lasso on ru Sergey 'Ars-Art' Revin at 23 minutes, it seemed as if Airman went on tilt, running in with Weaver in order to get trapped in the Static Storm and killed off. While VP were able to claim two kills at the end of the engagement, by that time it had already cost them four of their own lives as well as two buybacks, setting them further behind, as Jackal and Mag tied Airman for the the top spot in terms of net worth.

As it looked like iCCup had found them the game-winning opening at 27 minutes, they had the fight turned around on them by Ars-Art pulling off big Impales and buying his team the time to turn it around into a 4-1 win, giving VP back some hope of taking it to a third game, as well as giving them the opening to put an Aegis of Immortality onto Airman's Weaver.

The next few skirmishes kept going the way of iCCup, as their ability disrupt the flow of fights and initiations with the likes of Naga Siren's Song of the Siren, Flaming Lasso, Glimpse and Kinetic Field allowed them to turn every engagement to their favour, as VP kept on having to buy back just in order to keep their presence on the map. After winning yet another big teamfight at 39 minutes, iCCup were able to kill of Roshan and give Jackal an Aegis, setting them up to push into the base of VP.

At 42 minutes in Resolut1on jumped in behind the Tier 3 Tower, finding out Crazy and pulling him back into a Static Storm. Down one hero VP was unable to contest, giving up the top lane Barracks and backing out, only to repeat the same moves at mid seconds later, this time killing off kSi, forcing VP to engage in a desperate attempt to keep the game alive but coming up short, as iCCup won the second game in a row at 43 minutes.


Game 2 End Screen

iCCup upset Virtus.Pro with a convincing 2-0 in order to claim their right to face The Aliance in the Grand Finals tomorrow.

Final Standings

1st - $12,000
2nd - $6,000
3rd - ru Virtus.Pro - $3,000
4th - fr Quantic Gaming - $1,500